Retailers & Brand Deputies grant achievements from any device
High Noon is played on a table, so a human still has to say “this player earned that.” This module makes that manual step effortless: a mobile-first console where a Retailer or Brand Deputy opens the live event, finds the player, taps an achievement, and it's granted — the XP Network delivery driver handles the write and the XP payout instantly.
The delivery driver proved the hard part: we canwrite real achievements and XP into XP Network on demand. But a driver is an engine, not a steering wheel. Someone at the game — a store owner, a brand rep running a demo table — needs to actually issue those grants, and they're doing it with a phone in one hand while a game is in progress.
The whole design problem is the manual step.Because it's a board game, there will be manual entry — that's a given. The question isn't how to eliminate it; it's how to make it so fast and so obvious that issuing an achievement mid-game takes seconds and never breaks the flow of the table.
Every interaction designed for one hand, at a table, mid-game.
Open the live event and see the players. Search or scroll with big tap targets — no tiny dropdowns, no hunting. Linked players show their XP Network handle so you know the grant will land on a real account.
The achievements issued most often (Participation, First Blood, placements) are one-tap buttons, not a buried menu. The long tail stays in a searchable list. Tap player → tap achievement → done.
Table-wide grants in one action — select everyone who played and award Participation to the whole table at once, instead of tapping through each player. The driver already accepts an array of user_ids.
A real grant pays out real XP, so a fat-finger can't be silent. A lightweight confirm on high-value grants and an instant undo on the last action keep mistakes cheap and recoverable.
Scoped to their own store's events. They run the tables in their shop, so they see their leagues, their players, their nights — and can never touch another store's data.
Reaches across the events they cover — a brand rep running demos or sanctioned play at multiple stores or a convention. Same tap-to-grant surface, broader event scope.
The engine is done; this is the operator UI on top of it.
Origin: The delivery driver proved grants work; this is the tool that puts them in operators' hands. Scoped 2026-08-12.
Prereqs: Met — the XP Network delivery driver (write path + auto-linking) is live in production.
Status: Live in production. D1 (core Bounty Board view) and D2 (speed & safety) shipped — mobile surface at /[slug]/issue with tap-to-grant, batch, the cancellable send window, and biometric unlock. D3 (grant history/audit, suggested grants, role-scoped auth split) is next.
Internal strategy page. Keep this honest as the build changes.